![]() ![]() These three games became known as the "Mysterious/Mystical Seed Trilogy" composed of Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage. ![]() The Chapter of Courage was to have a theme of time, using morning, noon, evening and night to solve puzzles.The Chapter of Wisdom featured an item called the Magic Paintbrush which was to be used to solve color-themed puzzles.The Chapter of Power had a season theme, featuring the Rod of Seasons to alter the four seasons and solve puzzles.Each game was to have a new gameplay theme: The gameplay focus of the third title was never revealed. Each game was to focus on a different gameplay element of The Legend of Zelda series: the Chapter of Wisdom was to be puzzle-based, the Chapter of Power, action-based. The Triforce Seriesĭesign sketches of Nayru and the Magic PaintbrushĪs Okamoto encountered problems in the development of the remake, Shigeru Miyamoto instead proposed the creation of the "Triforce Series." Each title was to refer to a piece of the Triforce (Chapters of Power, Wisdom, and Courage), revolving around a pivotal character (oracle) according to the chapter ( Din for the Chapter of Power, Nayru for Wisdom, Farore for Courage). ![]() Since the development began with the scenario instead of the gameplay, the team encountered several difficulties in developing the maps, often having to "redo the maps and the scenario to make all the elements fit." Progress was additionally hindered by the size of the Game Boy Color's screen. Although Okamoto wished to begin with the remake of The Legend of Zelda before moving to a more ambitious project, some members of the staff believed that the first stage should be skipped and the development of a new Legend of Zelda title started right away. Rather than prioritize gameplay, as was Miyamoto's convention, the development began with scenarios (story and characters) developed by Capcom subsidiary Flagship. The development of the games was tumultuous. It was said these games could be played "in any order", seemingly the true beginnings of Oracle of Seasons and Oracle of Ages. A few months later, it was said that there would be only three sequels following up the first release. There was talk of remaking the second title in the series, The Adventure of Link as well, followed by four completely original titles, making for a total of six games. Later on, it was decided that if the release was successful, it would be followed up with several other titles to be released in quick sucession. The origin of Oracle of Seasons and Oracle of Ages began when Capcom game director Yoshiki Okamoto proposed to Shigeru Miyamoto, creator of The Legend of Zelda series, a remake of the original The Legend of Zelda for the Game Boy Color. This includes the meeting of Queen Ambi with her lover, the Cap'n, in Oracle of Seasons, or the appearance of Rosa on Crescent Island in Oracle of Ages.ĭevelopment See also: Development of The Legend of Zelda: Oracle of Seasons and Development of The Legend of Zelda: Oracle of Ages Early Development In a Linked Game, various other (although more subtle) changes to the plot occur which further interlink the storyline of both games. To complete the entire series, the two games must be linked together in order to defeat both Veran and General Onox in one single storyline, as this is the only possible way to encounter Twinrova and eventually defeat Ganon. This is also the only way to link both games together into one single plot, as opposed to two alternate ones. By linking secrets, Link can work with Farore to obtain rare items which he could not otherwise get. #Zelda game boy color oracle series#This marks the true ending of Oracle of Seasons and Oracle of Ages.Ī staplepoint of the Oracle Series is its unique ability to interlink using "secrets", or passwords. Link defeats Ganon, and, along with Princess Zelda, escapes the Room of Rites just before it collapses. Because this is not the way the rites were intended to be done, the revival of Ganon instead results in a fairly mindless version of him that only seeks to destroy everything rather than rule over everyone. When Link saves Zelda, Twinrova decides to sacrifice themselves as vessels for Ganon. Their final move is to sacrifice Zelda to Ganon for him to use as a vessel. They intend to use the three flames to revive Ganon. The main plot of the Oracle Series as a whole has Twinrova orchestrating an elaborate plot to revive Ganon using their minions they called from darkness, Veran and General Onox, to light the Flame of Sorrow and the Flame of Destruction respectively, and the ultimate kidnapping of Princess Zelda, the world's symbol of hope, to light the Flame of Despair. ![]()
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